Welcome to the Cadian Gate Campaign blog: a narrative based campaign set in Games Workshop's Warhammer 40,000 universe.

Cadia


Current Estimated Population: 1,000,000,000


Warzones:

The Churchill Fortress:


Adeptus Administratum: Every Campaign Turn generate 1 requisition point and 1 mobilization point for the Imperial Player

Strategic Genius: At the beginning of any mustering phase where the Imperial player has the initiative they can spend 5 mobilization points to set all of the Black Legion’s armies status to: Tapped


The Astronomican: During the mustering phase an Imperial army located at this planet can spend 2 mobilization points to trade places with another Imperial army located anywhere else in the system. This action Taps both armies involved.


Planetary Special Rules:

The Pylons of Cadia: The Warp charge cost of all psychic spells are doubled. In addition all models with the Daemon special rule must take a psychic instability check at the end of any turn in which they move, shoot or assault. 

Segmentum: Obscurus
Sector: Cadian
Subsector: Cadian
System: Cadian
Class: Terrestrial World
Affiliation: Imperium
Strategic Importance: Paramount
Cadia is a fortress world, the guardian of the one stable route from the Eye of Terror. Its entire population is geared for war and its factories and manufactorum churn out munitions, weapons and tanks at a prodigious rate. It is perhaps the most vital location in the entire Imperium and the military strength based there is unfeasibly vast. 71.75% of its population are under arms. Largest exporter of arms and munitions in region.

No comments:

Post a Comment